Small Beast, Unaligned
Armor Class 10 Natural Armor
Hit Points 5 (2d6 - 2)
Speed 40 ft., Climb 20 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
2 (-4)
Saving Throws DEX +2, WIS +4
Condition Immunities Charmed, Grappled
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

300° vision. Due to the fact that the Bittledoo's eyes are on the side of its head, it can see 300 degrees around itself. Stealth checks against the Bittledoo will always have disadvantage.

Always Irate. This creature will always be aggravated by anything other than its kind. This trait makes it impossible to befriend, tame, or domesticate.

 

Actions

Peck. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 2 (1d4 - 1) piercing damage.

Toothy Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Weak Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 2) slashing damage. 

Reactions

Quick Turn. A reaction that allows a Bittledoo to quickly turn its attention to something else it deems more important than its current situation. When this reaction is used, the Bittledoo will promptly turn towards its new target and travel 10 ft. towards it.

Description

The Bittledoo is a small, ostrich-like beast that runs on two legs. It has blueish-grey plumage on its head and body but has a long, bare neck where the skin is exposed. Long, gnarled teeth protrude from its beak, giving it a threatening appearance. It has a feather lure on the top of its head to attract prey and two or more coming from its tail for similar uses.

Habitat: ForestGrasslandHillMountainSwampUrban

Welpling_Lee

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes