Medium Fiend (Demon), Chaotic Evil
Armor Class 16 (Natural Armour)
Hit Points 82 (11d8 + 33)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Perception +5, Stealth +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:

  • At will: darkness, dispel magic, fear, heat metal, levitate
Actions

Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4)slasging damage. 

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.

Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute, The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

This tall, gaunt, skeletal creature has blackened bones and oversized extremities. Its spindly fingers end in wickedly curved talons, and a prominent ebony horn juts from the back of its skull, curving forward.

This monster is taken from Original Adventures Reincarnated 6: The Temple of Elemental Evil, from Goodman Games.

GMJone

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