Terrifying Gaze. If the Crythiek can see any given creature, it must roll a d8. if the roll is 4 or below, the creature in frozen in fear and cannot move for 1 turn, and has a -1 added to all rolls for 1 turn.
Bite. Melee Weapon Attack: +0 to hit, reach 2 ft., 1 target. Hit: 10 (2d6 + 3) Piercing damage.
Spiked Tongue. Ranged Weapon Attack: +1 to hit, range 25 ft., 1 target. Hit: 11 (1d8 + 3) Piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Once wolves, they encountered an entrance to the Abyss, where they were twisted into Crythieks by Demogorgon. They now prowl the material plane, searching for the next creature they can stun and bring to Demogorgon as a sacrifice.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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