Tiny Beast, Unaligned
Armor Class 13
Hit Points 40 (16d4)
Speed 40 ft., Climb 30 ft., Fly 40 ft.
STR
3 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws DEX +5, WIS +7
Skills Acrobatics +8, Insight +15, Nature +11, Perception +15, Performance +6, Stealth +8, Survival +15
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 25
Languages -- understands Common but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.

Poison Sense. A tressym can detect whether a substance is poisonous by taste, touch, or smell.

Helpful. The tressym is adept at giving well-timed assistance; the tressym can take the Help action as a bonus action.

Jack of Many Trades. The tressym can add half of its proficiency bonus to any ability check it makes that uses a skill but doesn't already include its proficiency bonus.

Inspiring Help. When the tressym takes the Help action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

Cunning Action. The tressym's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Evasion. Because of extraordinary good luck, the tressym is skilled at avoiding danger. When the tressym is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The tressym doesn't benefit from this feature while incapacitated.

Reliable Talent. The tressym has refined its skills to an exceptional degree. Whenever the tressym makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

Maplethor

Comments

Posts Quoted:
Reply
Clear All Quotes