Small Beast, Any Alignment
Armor Class 13 natural armor
Hit Points 3 (1d4)
Speed 5 ft., Walk 50 ft.
STR
2 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
14 (+2)
CHA
10 (+0)
Senses Darkvision, Passive Perception 14
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. keen senses

advantage on wisdom trows(perception relay on sound and seight)

Actions

Action Name. Horn

Action Melee Attack. malee weapon atack +5 to hit, 5ft of range, one target,

hit (1d4 + 3) pearcing

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tadeuszkiolbasa

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