Peak Human Condition: Batman represents the pinnacle of human physical prowess. His strength, speed, stamina, agility, reflexes, senses and endurance are at the peak of human potential.
Master Martial Artist: Batman has perfected every form of hand-to-hand combat known and is one of the finest human combatants to exist.
Weapon Mastery: Through his training, Batman has become an expert on all types of weaponry. He is an exceptional swordsman and proficient with all melee weapons.
Expert Marksman: Batman is a highly skilled expert marksman and can use all ranged weaponry even against small, distant, moving or invisible targets.
Master Acrobat: Proficient in athletics and acrobatics, to the peak of human ability. He is particularly skilled in parkour and free running. He gains advantage on Strength (Athletics) and Dexterity (Acrobatics) checks as well as remaining unaffected by rough terrain.
Master Spy: His advanced training has made him a master at stealth, infiltration, and sabotage. He gains advantage on Dexterity (Stealth) and Charisma (Deception) checks.
Master Intimidator: It is widely known that Batman has the ability to instill fear in others. He gains advantage on Charisma (Intimidation) checks.
Genius-Level Intellect: Batman's IQ is possibly well over 200; he is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds. He gains advantage on Intelligence (History) checks.
Master Detective: He is considered the "World's Greatest Detective" without peer. Bruce is capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. He has advantage on Intelligence (Investigation) and Wisdom (Insight) checks.
Expert Tracker: Trained in hunting and tracking techniques by Bushmen of the wilds. He gains advantage on both Wisdom (Perception) and Wisdom (Survival) checks.
Multilingualism: He is fluent in all languages.
Multiattack: Batman either makes 4 attacks with the Batblade or batarangs or both.
Batblade: Melee Weapon Attack: +14 to hit, reach 5ft., 1 target. Hit: 24 (2d12 + 12) [damage type] damage.
Batarang: RangedWeapon Attack: +12 to hit, range 30/60 ft., 1 target. Hit: 14 (2d4 + 10) Piercing damage.
Grapple: Batman can use his grapple gun to grapple an inanimate object up to 50ft from him, either pulling it to him or pulling himself to it.
Smoke Bomb: Batman when under attack can use his reaction to drop a smoke bomb covering the area in a 15ft radius around him and making any attack on him be made at disadvantage until the smoke is dispersed or fades at the start of his next turn.
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