Medium Beast, Unaligned
Armor Class 14 (Natural Armor)
Hit Points 19 (1d10 + 1)
Speed 60 ft., Fly 0 ft. The chocobo is a flightless bird
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +4
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Chocobo has advantage on Wisdom (Perception) checks that rely on sight.

Flightless: The Chocobo has triple jump distance, being able to long jump 30 feet and high jump 10 feet.

 

 

 

 

 

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (2d6 + 4) slashing damage.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (2d6 + 4) pierce damage.

Pounce: Beginning at 5th level, if the chocobo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the chocobo can make another attack with its beak against it as a bonus action.

Exceptional Training: Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn.

In addition, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Bestial Fury: Beginning at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multi-attack action if it has that action.

Share Spells: Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.

Monster Tags: Misc Creature

SpaceBandito

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