Large Beast, Unaligned
Armor Class 17
Hit Points 74 (6d10 + 3)
Speed 60 ft., Climb 60 ft.
STR
20 (+5)
DEX
20 (+5)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +8, DEX +8
Skills Acrobatics +8, Perception +11, Stealth +8
Condition Immunities Blinded
Senses Blindsight 120, Passive Perception 21
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

when this creature attacks the target of the attack cannot provoke an attack of opportunity

can camouflage into its environment

If it was an attack that produces a loud noise it is Stunned for the rest of the round until the end of its next turn

 

Actions

Action Name. Enter the description for your action.

Multi attack can make two attacks with its claws or bite

BiteAction Melee Attack. Melee Weapon Attack claw: +7 to hit, reach 10ft., # target. Hit: # (2d10+ 5) [piercing] damage. 

Action Melee Attack. Melee weapon Attack Bite: +7to hit, range 5 ft., # target. Hit: # (2d8+ 5) [piercing] damage.

Bonus Actions

creature can hide, dash or disengage as a bonus action

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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