Special Trait Name. Enter the description for your special trait.
when this creature attacks the target of the attack cannot provoke an attack of opportunity
can camouflage into its environment
If it was an attack that produces a loud noise it is Stunned for the rest of the round until the end of its next turn
Action Name. Enter the description for your action.
Multi attack can make two attacks with its claws or bite
BiteAction Melee Attack. Melee Weapon Attack claw: +7 to hit, reach 10ft., # target. Hit: # (2d10+ 5) [piercing] damage.
Action Melee Attack. Melee weapon Attack Bite: +7to hit, range 5 ft., # target. Hit: # (2d8+ 5) [piercing] damage.
creature can hide, dash or disengage as a bonus action
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.