Medium Humanoid (Dragonborn), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Acid
Senses Passive Perception 10
Languages Common, Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragonborn can breathe air and water.

Pack Tactics. The dragonborn has advantage on an attack roll against a creature if at least one of the dragonborn’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The dragonborn makes two melee attacks.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Acid Breath (1/Day). The dragonborn exhales acid in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 6 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Monster Tags: NPCCult of the Dragon

Habitat: CoastalForestSwamp

Charlesaurus

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