Amphibious. The dragonborn can breathe air and water.
Pack Tactics. The dragonborn has advantage on an attack roll against a creature if at least one of the dragonborn’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The dragonborn makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Acid Breath (1/Day). The dragonborn exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 6 (2d6) acid damage on a failed save, or half as much damage on a successful one.
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