Medium Aberration, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 31 (5d10 + 6)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, CON +4
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 12
Languages Abyssal - the creature cannot speak but will understand this spoken language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Boiling Flesh. When the Carling dies, it leaves a boiling pool of flesh in a 10ft. line from where it stood, Any creature who ends their turn within the pool take 1d6 acid damage.

Hive mind. The Carling has advantage on an attack roll against a creature if at least one other Arduer or Arduer Carling is within 10ft. of the creature and the ally is not incapacitated.

Actions

Swipe. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 1d12+5 bludgeoning damage

Claw. Melee Weapon Attack: +7 to hit, one grappled target Hit: 2d6+3 slashing damage

Searing Scream. Ranged Attack: All enemies within a 30ft. cone take 1d8+3 psychic damage. All targets must make a DC 15 CON saving throw or be frightened.

Bonus Actions

Grapple: The Arduer Carling can attempt to grapple 1 creature within 10ft.

Description

Like the Arduer but a lot smaller.

Monster Tags: abberation

ArrivingLoki01

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