Split. When the creature is below 20 HP but still alive, it can take an action to split itself into 1d4 Arduer Carling. Each Carling must roll initiative once this happens.
Spellcasting. When the Arduer dies without splitting, the creature leaves a boiling pool of flesh in a 30ft. line as if it had fallen down. Any creature who ends their turn within the pool take 1d6 acid damage.
Action Melee Attack. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 3d8+7 bludgeoning damage.
Searing Scream. Ranged Attack: All enemies within a 30ft. cone take 2d8+3 psychic damage. All targets must make a DC 15 CON saving throw or be frightened.
Stomp. Ranged Attack: All enemies within a 15ft cone must make a DC 20 STR saving throw or be knocked prone.
Description
A 50ft tall, black, emaciated creature that cracks and splinters rocks with each hulking step. It has a tiny head and torso, towering skeletal legs, hands that drag along the ground, blank white eyes, and a sunken mouth.
Previous Versions
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9/24/2022 11:19:38 PM
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1
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Coming Soon
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