Medium Fiend, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 45 (9d8 + 9)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
6 (-2)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +6, DEX +6
Skills Acrobatics +5, Athletics +5
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60ft, Passive Perception 12
Languages No language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Grimm Sense: The Creatures of Grimm are attracted to strong negative emotions. If a creature is within 60ft of a Grimm, it can attempt to locate the creature by doing a Grimm Sense. The target creature(s) must make a Will save (Will save is a combination of your Con, Int, Wis and Cha modifier divided by 4 and plus your proficiency bonus.) If the Creature(s) fail the Will save, any Grimm within 60ft automatically know their location and attempt to reach the creature.

Unstable Form:  When the Corrupted Beowolf hits zero HP, its body explodes and anyone in a 10ft radius must make a DC16 Dex saving throw. If failed, take 7d4 acid damage, half if successful save.

Actions

Multiattack. The Beowolf makes two attacks: One with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (3d4 + 4) 2d4 piercing damage, 1d4 acid.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (3d4 + 4) 2d4 slashing damage, 1d4 acid.

Description

Beowolves are large, dark, werewolf-like Creatures of Grimm. With pitch black fur and  white, bone like armor plating, these creatures tend to run in packs and are the most common form of Grimm.

Monster Tags: fiend

Habitat: Forest

Hyuga1204

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