| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 24 | +7 | +13 |
| CON | 26 | +8 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 20 | +5 | +11 |
| CHA | 18 | +4 | +4 |
Cloak of Radiant Veil. As a bonus action, the Primus Speculatores can become invisible in bright light or lightly obscured areas. This invisibility ends if they attack, cast a spell, or enter magical darkness.
Solar Carbine Mastery. The Solar Carbine has three firing modes:
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Precision Fire (Single Shot): 4d10 radiant damage (range 300 ft.)
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Burst Fire (3-Round): Three attacks at 2d10 radiant damage each (range 150 ft.)
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Suppressive Spray (Cone 30 ft.): Dex save DC 18, 4d8 radiant damage, half on success.
Gladius Luminara. A blade of divine steel, forged to pierce through fiends. It ignores resistance to nonmagical attacks and deals an additional 4d8 radiant damage to fiends and undead.
Tactical Commander. As a bonus action, the Primus Speculatores can issue a divine order. Up to 5 allied creatures of their choice within 120 ft. can immediately move up to half their speed and make a weapon attack.
Celestial Reflexes. The Primus Speculatores can take 2 reactions per round, but only one per turn.
Multiattack. The Primus Speculatores makes three Solar Carbine attacks or two Gladius Luminara attacks.
Solar Carbine (Ranged Weapon Attack). +11 to hit, range 300 ft., one target. Hit: 22 (4d10) radiant damage.
Gladius Luminara (Melee Weapon Attack). +9 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 5) slashing damage + 18 (4d8) radiant damage vs fiends or undead.
Flash Step (Recharge 5–6). The Primus Speculatores teleports up to 120 ft. to an unoccupied space they can see. All enemies within 15 ft. of their departure point must make a DC 20 Dex save or take 27 (6d8) radiant damage and be blinded until the start of their next turn.
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Radiant Veil Cloak. Turn invisible in bright light.
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Command Maneuver. Grant movement and attack to allies (see Tactical Commander).
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Jet Boost. Move 30 ft. without provoking opportunity attacks.
Intercepting Strike. When an ally within 30 ft. is attacked, the Primus Speculatores can use their reaction to move to that ally’s space and impose disadvantage on the attack.
Radiant Counter. When a creature misses them with a melee attack, they may make one Gladius Luminara attack against that creature.
Legendary Actions (3 per round)
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Command Strike (1 Action): One ally within 60 ft. makes a weapon attack.
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Radiant Dash (1 Action): Move up to 40 ft. without provoking opportunity attacks.
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Solar Snap Shot (2 Action): Fire one Solar Carbine shot.
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Lightstep Teleport (3 Actions): Teleport up to 60 ft. in a flash of golden light.
Description
🕊 Lore
Among the divine ranks of Mount Celestia, few names inspire more quiet reverence than the Primus Speculatores.
They are the commanders of the infiltrators, the ones who strike first, last, and with surgical precision. Unlike the standard Celestial Legionnaires who fight in glorious formation, the Primus Speculatores are ghosts wrapped in radiant steel — sent into infernal strongholds and shadowed realms to break armies from within.
They are equipped with the most advanced light celestial armor, enhanced speed, and adaptive cloaking magic. Each wields a Solar Carbine capable of rapid fire and high-precision strikes, and a Gladius Luminara, a short radiant blade said to be forged from the first dawn.
Many Primus Speculatores hold the rank of field commanders — leading strike forces of Celestial Speculatores or acting as the vanguard of entire Legions.
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