Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Antimagic Susceptibility. The clockwork is incapacitated while in an antimagic field. If targeted by dispel magic, the clockwork must succeed on a Constitution saving throw against the spell's DC or fall unconscious for 1 minute.
Lifelike. Viewed from a distance, a Clockwork Blink Dog appears like an ordinary Blink Dog it was made to resemble. A creature within 30 feet of a Clockwork Blink can discern its true nature with a DC 15 Intelligence (Nature) check.
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Multiattack. The Clockwork Blink Dog may make up to 3 bite attacks per round.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) piercing damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make its bite attacks.
Description
A clockwork blink dog takes its name from its appearance resembling the original blink dogs. Similarly it has the ability to blink in and out of existence, and uses its ability to avoid sight, and aid in combat.
Comments