Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d10 + 2) piercing damage.
Grab. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 2) piercing damage, and the target is grappled until the end of the spider's current turn.
Web (1/day). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. While restrained by the webbing, a creature is vulnerable to lightning damage. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, lightning, and psychic damage).
Electric Slide. As a reaction to taking damage, the spider can magically teleport to an unoccupied space that it can see within 15 feet of it.
Description
An amorian spider's webs are conductive and act like wires to electricity. After capturing a foe in its web, an amorian will grapple the target and toss it around, causing it to be shocked by the electrically charged webbing around it.
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Posted Feb 3, 2021I like it, but I think it should have some way of dealing lightning damage.