Magic Resistance. Anubis has advantage on saving throws against spells and other magical effects.
Multiattack. Anubis makes three attacks: one with its flail, one with its crook, and one bite attack
Flail. Melee Weapon Attack: 1d20+13 to hit, reach 15 ft, one target. Damage: 3d4+ 7 bludgeoning damage plus 3d10 necrotic damage. on a hit, the target creature is restrained and pulled within 5 feet of Anubis.
Crook. Melee Weapon Attack: 1d20+13 to hit, reach 10 ft, one target. Damage: 3d8+7 slashing damage plus 3d10 necrotic damage.
Bite. Melee Weapon Attack: 1d20+13 to hit, reach 5ft, one target. Damage: 3d10+7 piercing damage plus 3d10 necrotic damage.
Anubis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anubis regains spent legendary actions at the start of its turn.
Crook attack. Anubis can make a crook attack
Mark of the condemned (Costs 2 Actions). The Target creature makes a Wisdom saving throw DC 19 and on fail, the creature is marked
Description
Anubis, also called Anpu, the ancient Egyptian god of the dead, is represented by a jackal or the figure of a man with the head of a jackal. In the Early Dynastic period and the Old Kingdom, he enjoyed a preeminent (though not exclusive) position as lord of the dead, but he was later overshadowed by Osiris.
His particular concern was with the funerary cult and the care of the dead; hence, he was reputed to be the inventor of embalming, an art he first employed on the corpse of Osiris. In his later role as the “conductor of souls”.
Lair and Lair Actions
The ancient tombs of the pharos are protected by the mighty Anubis entry into the burial chamber will put all creatures under the effect of the hallow spell, you can choose three options one of which always has to be Everlasting Rest
Grips of the underworld, on initiative count 10 the underworld beckons for the enemy with the most marks of the condemned the enemy must make a DC 10+ #of marks wisdom save or be grappled, if a creature is already grappled they take 3d10 necrotic dmg and make another save or be restrained if a creature is restrained they take 6d10 necrotic and make another save or be unconscious if a creature is unconscious in the grips of the underworld on initiative count 10 they die.
Comments