Large unknown, Unaligned
Armor Class 18 (natural armor)
Hit Points 285 (30d10 + 135)
Speed 45 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +11, CHA +11
Skills Arcana +7, Deception +10, Perception +9, Persuasion +10
Damage Resistances Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion
Senses Darkvision 120 ft., Truesight 30ft, Unknown Can see the alignment of all creatures in 30ft, Passive Perception 18
Languages Abyssal, Celestial, Common, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. Anubis has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Anubis makes three attacks: one with its flail, one with its crook, and one bite attack

Flail. Melee Weapon Attack: 1d20+13 to hit, reach 15 ft, one target. Damage: 3d4+ 7 bludgeoning damage plus 3d10 necrotic damage. on a hit, the target creature is restrained and pulled within 5 feet of Anubis.

Crook. Melee Weapon Attack: 1d20+13 to hit, reach 10 ft, one target. Damage: 3d8+7 slashing damage plus 3d10 necrotic damage.

Bite. Melee Weapon Attack: 1d20+13 to hit, reach 5ft, one target. Damage: 3d10+7 piercing damage plus 3d10 necrotic damage.

Legendary Actions

Anubis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anubis regains spent legendary actions at the start of its turn.

Crook attack.  Anubis can make a crook attack

 Mark of the condemned (Costs 2 Actions). The Target creature makes a Wisdom saving throw DC 19 and on fail, the creature is marked

Description

Anubis, also called Anpu, the ancient Egyptian god of the dead, is represented by a jackal or the figure of a man with the head of a jackal. In the Early Dynastic period and the Old Kingdom, he enjoyed a preeminent (though not exclusive) position as lord of the dead, but he was later overshadowed by Osiris.

His particular concern was with the funerary cult and the care of the dead; hence, he was reputed to be the inventor of embalming, an art he first employed on the corpse of Osiris. In his later role as the “conductor of souls”.

 

Lair and Lair Actions

The ancient tombs of the pharos are protected by the mighty Anubis entry into the burial chamber will put all creatures under the effect of the hallow spell, you can choose three options one of which always has to be Everlasting Rest

Grips of the underworld, on initiative count 10 the underworld beckons for the enemy with the most marks of the condemned the enemy must make a DC 10+ #of marks wisdom save or be grappled, if a creature is already grappled they take 3d10 necrotic dmg and make another save or be restrained if a creature is restrained they take 6d10 necrotic and make another save or be unconscious if a creature is unconscious in the grips of the underworld on initiative count 10 they die.

 

Habitat: Underdark

roryascott314

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