Special Trait Name. Ice Attacks
Spellcasting. The [Ash Ghost] is a 2-level spellcaster. Its spellcasting ability is [11] (spell save DC 15, +2 to hit with spell attacks). The [Ash Ghost] has following [Sorcerer] spells prepared:
Cantrips (at will): [Acid Splash], [Frostbite]
1st level (3 slots): [Earth tremor], [Ice Knife], [Sleep]
Action Name. Weapon Attacks
Action Melee Attack. Tornado longsword attack: +2 to hit, reach 20 ft., 2 target. Hit: 7 (1d6 + 4) [Cold type] damage.
Action Ranged Attack. Shortbow: +2 to hit, range 20/30 ft., 1 target. Hit: 8 (1d8 + 3) [cold type] damage.
None
Reaction Name. Bonus Action, Ash Ghost can move an extra 5ft
Dual weiding
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It depends on the race and class of the ghost
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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