Medium Swarm of Medium undead, Chaotic Evil
Armor Class 13 Chainmail
Hit Points 18 (5d6)
Speed 25 ft., It cannot stay in the air for long, it only lasts 1 round
STR
12 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws CON +4, INT +4, WIS +4
Skills Arcana +19, Medicine +13
Damage Immunities Acid, Cold, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Darkvision The Ash Ghost's Darkvision can see up to 4, Passive Perception 3
Languages All All languages known in its life before death, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Ice Attacks

Spellcasting. The [Ash Ghost] is a 2-level spellcaster. Its spellcasting ability is [11] (spell save DC 15, +2 to hit with spell attacks). The [Ash Ghost] has following [Sorcerer] spells prepared:
Cantrips (at will): [Acid Splash], [Frostbite] 
1st level (3 slots): [Earth tremor], [Ice Knife], [Sleep]

Actions

Action Name. Weapon Attacks

Action Melee Attack. Tornado longsword attack: +2 to hit, reach 20 ft., 2 target. Hit: 7 (1d6 + 4) [Cold type] damage. 

Action Ranged Attack. Shortbow: +2 to hit, range 20/30 ft., 1 target. Hit: 8 (1d8 + 3) [cold type] damage.

Bonus Actions

None

Reactions

Reaction Name. Bonus Action, Ash Ghost can move an extra 5ft

Dual weiding

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It depends on the race and class of the ghost

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armor

Habitat: MountainSwamp

Chris_RedStone

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