Siege Monster: The dragon deals double damage to objects and structures.
Water Breathing: Can only breath under water.
Multiattack: The dragon makes three attacks: One bite and two with claws
Bite: Melee Attack: +10 to hit, reach 15ft., one target. Hit: 15 (2d8+6) piercing damage.
Claw: Melee Attack: +10 to hit, reach 5ft., one target. Hit: 9 (1d6+6) slashing damage.
Tail: Melee Attack: +10 to hit, reach 5ft., one target. Hit: 16 (3d6+6) bludgeoning damage.
Poison Glob: (Recharge 5-6) The dragon spits a 10ft diameter glob of acidic poison at a point within 60ft of it. Each target in the glob's area must take a DC 16 Dexterity saving throw, taking 24 (7d6) acid damage on failed save, or half as much damage on successful one. On a failed save the target gains the poisoned condition for 1 hour.
Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spend legendary actions at start of its turn.
Detect: The dragon makes a Wisdom saving check.
Tail Attack: Dragon makes a tail attack.
Constrict: (Costs 2 actions): The dragon causes 28 (8d6) bludgeoning damage to an object(like a ship) that it is wrapped around.
Description
30ft long serpentine form covered in iridescent blue/green scales. Powerfully propels itself through the water of the outer island waters. A pair of bright pink-sail-like fins crown it's head and another longer one goes down back. Its tooth filled maw drips acid and poisons. Its eyes are large ovals, black and cold as the sea.
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