Immutable Form. Arthros is immune to any spell or effect that would alter its form.
Magic Resistance. Arthros has advantage on saving throws against spells and other magical effects.
Magic Weapons. Arthros weapon attacks are magical.
Great axe Fighter. You can reroll a 1 or 2 on damage dice with great axe's.
Overbearing Strength. While Arthros is raging, you can use a bonus action on your turn to knock a Huge or smaller creature prone when you hit it with melee weapon attack. (DC 18 strength save)
Angry Charge. As part of when Arthros enters a rage he moves up to half his movement speed towards the closest enemy.
Must Not Stop. When Arthros is reduced to 0 hit points it instead makes a Con save 10 to instead be reduced to 1 hit point (DC increases by 5 for each use after the first resetting after a short/long rest)
Multiattack. The golem makes two attacks with your greataxe.
Greataxe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (1d12 + 12) slashing damage.
Can use a bonus action to rage.
Angry Sentinel: When Arthros hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action.
Move. Arthros moves up to its speed
Greataxe Strike. Arthros makes one unarmed strike.
Rage (3 actions). Arthros uses one use of his rage feature
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