Large Construct (Warforged), Unaligned
Armor Class 22 (natural armor)
Hit Points 420 (20d12 + 125)
Speed 40 ft.
STR
24 (+7)
DEX
19 (+4)
CON
24 (+7)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +13, CON +13, WIS +7
Damage Resistances All
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 11
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. Arthros is immune to any spell or effect that would alter its form.

Magic Resistance. Arthros has advantage on saving throws against spells and other magical effects.

Magic Weapons. Arthros weapon attacks are magical.

Great axe Fighter. You can reroll a 1 or 2 on damage dice with great axe's.  

Overbearing Strength. While Arthros is raging, you can use a bonus action on your turn to knock a Huge or smaller creature prone when you hit it with melee weapon attack. (DC 18 strength save)

Angry Charge. As part of when Arthros enters a rage he moves up to half his movement speed towards the closest enemy.

Must Not Stop. When Arthros is reduced to 0 hit points it instead makes a Con save 10 to instead be reduced to 1 hit point (DC increases by 5 for each use after the first resetting after a short/long rest)

Actions

Multiattack. The golem makes two attacks with your greataxe.

Greataxe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (1d12 + 12) slashing damage.

Bonus Actions

Can use a bonus action to rage.

Reactions

Angry Sentinel: When Arthros hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. 

 

Legendary Actions

Move. Arthros moves up to its speed 

Greataxe Strike. Arthros makes one unarmed strike.

Rage (3 actions). Arthros uses one use of his rage feature

Monster Tags: construct

Habitat: ForestUrban

Masterofsincity13

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