Large Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 104 (11d10 + 44)
Speed 30 ft., Climb 10 ft.
STR
18 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +7, WIS +4
Skills Perception +4, Survival +4
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60ft, Truesight 60ft, Passive Perception 14
Languages Common understands, but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Expert Tracker: While tracking, the golem has advantage on Survival checks. 

Magic Weapons:  All golem's weapon attacks are magical. 

Pounce:  If the golem moves at least 20ft straight, toward a creature and then hits it with a claw attack in the same turn, the target must make a DC 14 Strength saving throw or be knocked prone. If knocked prone, golum may make one bite attack against it as a bonus action. 

Actions

Multiattack: Golem makes three attacks: one with bite and two with claws. 

Bite: Attack: +7 to hit, 5 ft. reach, one target. Hit: 15 (2d10+4) slashing damage. 

Claw: Attack: +7 to hit, 5 ft. reach, one target.Hit: 11(2d6+4) slashing damage.

 

Description

This 9ft. long statue is composed of polished amber and is shaped like a powerful feline but with crude edges. Its eyes flash as green light, as it drops from its perch with surprising grace and agility. 

Habitat: Forest

Galbroc

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