Medium Or Small Humanoid
Armor Class 17 Light Armor
Hit Points 50 (9d8 + 10)
Speed
STR
11 (+0)
DEX
20 (+5)
CON
13 (+1)
INT
15 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +8, INT +5, WIS +6
Skills Acrobatics +9, Athletics +4, Perception +7, Sleight of Hand +13, Stealth +13
Senses Passive Perception 17
Languages Any two languages common to the area
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Cunning Action. The deliverer can use a bonus action on its turn to take the Dash, Disengage, Hide, or Use an Object action.

Evasion. When the deliverer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if the saving throw is successful, and only half damage if the roll is a failure.

Sneak Attack. Once per turn, the deliverer can deal an extra 28 (8d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The attack must use a finesse or ranged weapon. The deliverer doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and the deliverer doesn’t have disadvantage on the attack roll.

Actions

Multiattack. The infiltrator uses its Blade Flourish and makes three attacks, two with its Wakizashi and one with its Tanto.

Wakizashi. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 6 (1d6+5) Slashing Damage

Tanto. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 6 (1d4+5) Slashing Damage

Blade Flourish. One creature that is wielding a weapon within 5 feet of the infiltrator must make a DC 17 Strength saving throw. On a failed saving throw, all the attacks the infiltrator makes against the target until the end of its turn have advantage. In addition, the infiltrator can choose to apply one of the following effects to the target:

Blinding Strike. The target has disadvantage on attack rolls it makes until the end of its next turn.

Confounding Blades. The target can’t take reactions until the start of the target’s next turn.

Sneaky Maneuver. The target is pushed 5 feet away from the infiltrator.

Sling. Ranged Weapon Attack: +9 to hit, reach 30/120 ft., Hit: 13 (1d4 +5) Bludgeoning Damage (Can use various ammunitions)

Bolt Driver. Ranged Weapon Attack: +9 to hit, range 80/320 ft., 1 target. Hit: 13 (2d8 + 5) Piercing damage.

Or

Long Gun. Ranged Weapon Attack: +9 to hit, range 100/400 ft., 1 target. Hit: 15 (2d10 + 5) Piercing damage.

Or

Revolving Pistol. Ranged Weapon Attack: +9 to hit, range 30/120 ft., 1 target. Hit: 11 (2d6 + 5) Piercing damage.

Quinin

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