Multiattack. The bio spawn makes three attacks: two unarmed strikes and one with its Bio Anatomy.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Bio Anatomy. The bio spawn has one or more of the following attack options, provided it has the appropriate anatomy:
Vine Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Poison Puff. reach 10 ft., all creatures. Hit: 3 (1d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fly Trap. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until this grapple ends, the bio spawn can’t use this attack on another target.
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