Armor Class
16
Hit Points
39
(3d8)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
17
(+3)
INT
3
(-4)
WIS
7
(-2)
CHA
2
(-4)
Saving Throws
STR +5
Skills
Intimidation +5
Damage Resistances
Piercing, Poison
Senses
Darkvision 60 feet, Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 2) bludgeoning or piercing damage, and the target is grappled (escape DC 13). The crab has one available claw and can grapple two targets at a time with it.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 2) piercing damage.
Greataxe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 1) slashing damage.
Reactions
Crustacean's Rage. When the Crabotaur gets down to 10 health or below for the first time, it bellows and stomps around deafening and dealing 1d6 bludgeoning damage to anything within 5 feet of it.
Comments