formation tactics. Vistra has advantage on saving throws against being charmed, frightened,grappled, or being restrained while within 5 feat of at least one ally
multiattack. Vistra makes two melee attacks
warhammer. Melee weapon attack: +4 to hit, range 5 ft., hit:6 (1d8 +2) bludgeoning damage or 7 bludgeoning damage when wielded with both hands
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Vistra is a 51 year old, 5 ft tall muscular built woman, she first met Arthur when he was traveling Carthage as a squire and they began dating soon after, she is a soldier of fireforge hold 7 miles from son bright built into mt. Thracktir, the lone mountain in Carthage, she only knows a few words in common despite taking classes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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