Armor Class
17
agile and fast
Hit Points
10
(3d4)
Speed
STR
4
(-3)
DEX
20
(+5)
CON
10
(+0)
INT
16
(+3)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
DEX +7
Senses
Passive Perception 13
Languages
understands common but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
pack tactics.
Actions
multiattack: The critter makes 3 attacks in any order
bite: the critter makes a bite attack, +3 to hit 1d6+3 piercing damage. The target must succed on a dexterity daving throw of dc14 or the critter is latched on. You can repeat the saving throw at the end of your next turn. While latched on you take 1d4 piercing damage at the start of each of your turns.
eject barb: 2 per day. The critter ejects a poisonous barb at high velocity, +4 to hit 1d4+4 piercing damage. in addition the target must succeed on dc14 constitution saving throw or it takes 2d4 poison damge and is poisoned until the end of it's next turn. On a successful save it is not poisoned and takes half poison damage.
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