Medium Celestial, Neutral Good
Armor Class 14 Dexterity
Hit Points 150 (25d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
19 (+4)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws CON +6, WIS +7, CHA +9
Skills Arcana +8, History +8, Investigation +8, Perception +7, Performance +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft, Passive Perception 17
Languages All, Telepathy (120 ft)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Illumination. The celestial sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Spellcasting. The Belphe is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The celestial has the following spells prepared and doesn`t need material components to cast these spells:

Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy


1st level (4 slots): bless, cure wounds, guiding bolt, healing word, sanctuary


2nd level (3 slots): blindness/deafness, enhance ability, lesser restoration, silence, spiritual weapon


3rd level (3 slots): beacon of hope, dispel magic, mass healing word, remove curse, revivify, spirit guardians*, tongues


4th level (3 slots): banishment, death ward*, divination, guardian of faith*


5th level (3 slots): commune, flame strike, greater restoration, mass cure wounds, raise dead


6th level (1 slot): heal, planar ally


7th level (1 slot): regenerate, resurrection


8th level (1 slot): holy aura*


9th level (1 slot): mass heal, true resurrection.

*The belphe casts these spells (on itself, if applicable) before combat.

 

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5 (1d8 + 1) bludgeon damage.

Light screen. The belphe protects itself with a dome of light. This magic shield can take 80 points of damage before it breaks. The celestial needs an hour to be able to create a light screen again.

Description

Belphelium Elhalius, or more commonly known as Belphe, is the name that the powerful celestials from Elysium recieve. They share the same essence as their sisters the Elhaym, but opposite to their sisters these celestials are just masters of the divine magic, which make them the most powerful divine casters known in the upper planes besides deities.

They look like ideal of female beauty to those who look at them, so an elf will see them as a gorgeous elven female while to humans they would look human. Many cultures tink of them as angels due to their celestial nature and aura of harmony, however neither the Belphe nor the Elhayms are angels, they are not warlike and seek to spread good will instead of justice.

Behaviour. Belphes have different personality but they all have a strong fascination with mortal creatures. Belphes often enter the material plane and infiltrate society to study the lives and emotions of the mortal races but they are also afraid of create a relationship with said mortals as their mortality is akward for the celestials and thus they dont remain in the same place for long.

In combat the Belphes try to stop creatures from fighting before attacking. They are really powerfull casters that can wield insane divine powers, but usually prefer to heal and support others. As celestials of good they will help anyone who is in great peril, even healing enemies hoping to convince them to stop the fight.

Monster Tags: Angel

jorgemargenat

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