Spell Storing. The shield guardian has one spell of 4th level stored within it. This spell can either be:
cure wounds (cast at 4th level)
Multiattack. The guardian makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bond. The shield guardian can magically bond to a creature. As long as the guardian and the creature are on the same plane of existence, the guardian knows the distance and direction to the creature. If the guardian is within 60 feet of the bonded creature, half of any damage the creature takes (rounded up) is transferred to the guardian. This bond lasts for 1 hour or until the shield guardian bonds another creature.
Auto-repair. The shield guardian regains 20 hit points.
Shield. When a creature makes an attack against a creature within 10 ft of the guardian, the guardian can grant a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
Description
Created to defend life from the horrors beyond the void, you activate when you sense the pain of living things
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