Special Equipment. Cegilune always carries a small iron pot, a bag with 2d10 hag eyes, and at least one soul gem.
Discorporation. When Cegilune drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Gray Wastes, and she is unable to take physical form for a time.
Magic Resistance. Cegilune has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Cegilune fails a saving throw, it can choose to succeed instead.
Soul Gem (1/day). Cegilune carries a soul gem imbued with a contingency spell.
Spellcasting. Cegilune is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Cegilune has the following spells prepared:
Cantrips (at will): chill touch, infestation, minor illusion, poison spray, prestidigitation
1st level (4 slots): find familiar, identify, magic missile, ray of sickness
2nd level (3 slots): invisibility, misty step, phantasmal force, ray of efeeblement
3rd level (3 slots): bestow curse, claivoyance, counterspell, dispel magic, vampiric touch
4th level (3 slots): blight, otiluke's resilient sphere, polymorph
5th level (3 slots): dream, insect plague, scrying
6th level (2 slots): circle of death, eye bite
7th level (2 slots): plane shift
8th level (1 slots): antimagic field
9th level (1 slots): invulnerability
Multiattack. Cegilune makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon Attack: +16 to hit, reach 5 ft., one creature. Hit: 22 (4d6+8) piercing damage.
Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 18 (3d6+8) slashing damage plus 18 (4d8) poison damage.
Change Shape. Cegilune magically polymorphs into a Small or Medium female humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Wail (1/day). Cegilune releases a mournful wail, This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 20 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 28 (8d6) psychic damage.
Small Iron Pot. Cegilune can use her small iron pot to cast one of the follow spell (Spell DC 17) without components:
1/day each: conjure animals (only snakes and as 5th level slot), nondetection, web
Hag Eye. Cegilune can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, she takes 3d10 psychic damage.
Cegilune can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The cegilune regains spent legendary actions at the start of its turn.
Claw. Cegilune makes a claw attack
Death Gaze (cost 2 Actions). Target creature that can see the Cegilune's eyes within 30 feet of the Cegilune, Cegilune's can force it to make a DC 20 Constitution saving throw if the Cegilune isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightened condition. Otherwise, a creature takes 38 (7d10) psychic damage on a failed save.
Spellcasting (Cost 3 Actions). Cegilune cast 1-action spell from her spell list
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