Careful Aim. If this creature hasn't moved this turn, it gains advantage on its next ranged attack
Musket Misfire. Whenever you make an attack roll with a Musket, and the dice roll is equal to or lower than 5, the Musket misfires. The attack misses, and the weapon cannot be used again until you spend an action to repair it. To repair your Musket, you must make a successful Musket tools check (DC equal to 8 + misfire score).
Reload. To reload your Musket, it costs an action.
Musket. Ranged Weapon Attack: +4 to hit, Range 40/80 ft, one target, Hit: 13 (2d10 + 4) piercing damage. Must Reload to use this attack again.
Bayonet. Melee Weapon Attack: +3 to hit, one target, Hit: 6 (2d4 + 1) piercing damage.
Skirmisher. Aurora Soldier is difficult to pin down during a fight. They can move up to half his speed as a reaction when an enemy ends its turn within 5 feet of them. This movement doesn’t provoke opportunity attacks.
Description
A soldier part of the Autocracy of Unified Races Offering Racial Amnesty or Aurora, is a humanoid soldier of any race that can be found on the contenant of Sanah ta’ah na. Typically equipped with a musket and bayonet, and light leather armor, they prefer to fight in rows of six to ten soldiers long, and two deep. The front row of soldiers fire their muskets, kneel and reload, while the second row fires their weapons. The front row will then stand up and repeat the process.
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