Siege Monster. The ogre deals double damage to objects and structures.
Multiattack. Anka makes two bash attacks.
Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4); bludgeoning damage.
Retractable Anchor Hand. Ranged Weapon Attack: +6 to hit, range 60/80 ft., one target. Hit: 17 (3d10 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 strength saving throw or be pushed up to 10 feet away and knocked prone.
Block the Path. When a creature enters a space within 5 feet of Anka, the ogre makes a Bash attack against that creature. If the attack hits, the target’s speed is reduced to 0 until the start of the Anka’s next turn.
Description
Anka’s most curious feature is his missing arm, which has been replaced with an enormous ship’s anchor. Captain Callous has modified Anka's anchor hand allowing him now to use it at range. When used, the hand can detach from his body, hit an opponent, then retract with a heavy steel chain. Anka has been known to uproot small trees with the ferocity of this deadly missile.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. Anka is quickly learning to be more precise in her attacks.