Large Giant, Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Siege Monster. The ogre deals double damage to objects and structures.

Actions

Multiattack. Anka makes two bash attacks.

Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4); bludgeoning damage.

Retractable Anchor Hand. Ranged Weapon Attack: +6 to hit, range 60/80 ft., one target. Hit: 17 (3d10 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 strength saving throw or be pushed up to 10  feet away and knocked prone.

Reactions

Block the Path. When a creature enters a space within 5 feet of Anka, the ogre makes a Bash attack against that creature. If the attack hits, the target’s speed is reduced to 0 until the start of the Anka’s next turn.

Description

Anka’s most curious feature is his missing arm, which has been replaced with an enormous ship’s anchor. Captain Callous has modified Anka's anchor hand allowing him now to use it at range. When used, the hand can detach from his body, hit an opponent, then retract with a heavy steel chain. Anka has been known to uproot small trees with the ferocity of this deadly missile.


Ogres of War

Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. Anka is quickly learning to be more precise in her attacks.

Habitat: GrasslandHillMountain

YarhwenDuOren