Enthralling Gaze. Any humanoid charmed by the alraune for more than one round has disadvantage on Wisdom perception checks to perceive any creature other than the alraune.
Bubble. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 12 (3d6 + 2) acid damage plus 4 (1d6 + 1) acid damage to creatures within 5 ft. Hit targets have their speed halved and can’t take reactions until the end of their next turn.
Charm. One humanoid the alraune can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the alraune's verbal or telepathic commands. If the target or alraune suffers any harm or the target receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this alraune's Charm for the next 24 hours.
The alraune can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 14). The alraune has three tentacles, each of which can grapple only one target.
Description
An alraune is a plant type monster with the form of a beautiful woman covered in enormous flower petals that inhabits forests. Normally they don't move around very much. They're always releasing sweet fragrances that attract human men, and they wait for their prey. This fragrance is released from their bodily fluids, and the fluid is called "Alraune Nectar". It acts as a powerful aphrodisiac and stamina enhancer. When male human prey approaches, they use their vines to bind him, and drag him inside their flower. And then, once inside, they become extremely intimate with the man after making him drink plenty of nectar. If an alraune captures a human woman, after some time they become a separate alraune.
Comments