Large Construct (Human, Metallic), Any Lawful Alignment
Armor Class 17 plate
Hit Points 141 (14d12 + 50)
Speed 15 ft.
STR
17 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Lightning
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the statue remains motionless, it is indistinguishable from a normal suit of armor.

Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Lightning Absorption. Whenever the Animated Lightning Knight Statue is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The statue makes two melee attacks.

Lightning Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) lightning damage.

Lightning Shock Wave. The Animated Lightning Knight Statue Unleashes a wave of lightning that strikes all enemies within 15 ft.. Each creature in a 15-foot-radius sphere around the statue must make a DC 13 Dexterity saving throw. A target takes  16 (4d6 + 2) lightning damage on a failed save, or half as much damage on a successful one.

Lightning Armor (Recharge 18-20). The Animated Lightning Knight Statue charges its armor with lightning energy. The statue gets +2 to AC. In addition, any creature that attacks the statue with a metallic melee weapon gets 2 (1d4) lightning damage. The creature must succeed a DC 11 Dexterity saving throw or drop its weapon. This effect ends after 5 turns.

 

EsistPaul

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