Armor Class
14
Natural Armor
Hit Points
140
(5d10)
Speed
25 ft.
STR
19
(+4)
DEX
10
(+0)
CON
19
(+4)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Fire
Damage Immunities
Bludgeoning, Piercing
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Stink Aura: Creatures within a 20 foot radius must make a Constitution saving DC 16, a failed save means the creatures spend their entire turn retching and doubled over. A successful save, means the creatures are immune to this ability for the rest of the day.
Summon Rats: Once per day, the golem can summon a Rat Swarm or a Wererat.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
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