Large Construct, Neutral
Armor Class 14 Natural Armor
Hit Points 140 (5d10)
Speed 25 ft.
STR
19 (+4)
DEX
10 (+0)
CON
19 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning, Piercing
Condition Immunities Charmed, Frightened
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Stink Aura:  Creatures within a 20 foot radius must make a Constitution saving DC 16, a failed save means the creatures spend their entire turn retching and doubled over.  A successful save, means the creatures are immune to this ability for the rest of the day.

Summon Rats:  Once per day, the golem can summon a Rat Swarm or a Wererat.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

RoyLeetheStarrFish

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