Keen Sight and Smell. The cairn albatross has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The cairn albatross has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Difficult Takeoff. The cairn albatross can only take flight, by taking the dash action and moving at least 15 ft. In a strait line.
Long Distance Soaring. The albatross can fly great distances without stopping for a rest by gliding on updrafts with their enormous 12 foot wingspan achieving distances of nearly 10,000 miles.
Dark Omen. The cairn albatross is a symbol of curses, death, and disaster. If a creature kills the albatross it must succeed a DC 15 Charisma save. On a successful save the creature is considered encumbered reducing it's movement by 10 ft. On a failed save the creature is heavily encumbered, which means it's speed drops by 20 feet and has disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. The creature can make the save again each day and is freed from the curse after three successes or through the use of spells like Lesser Restoration.
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
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