Multiattack. The combustion plant makes a bite attack, or 2 vine whip attacks. It can replace one of it's vine whip attacks with it's burning vomit.
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 7 (2d6) acid damage. The target is grappled (escape DC 13) Until this grapple ends, the target is restrained, and the plant can't bite another target.
Vine Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Burning Vomit. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target, Hit: 13 (4d4+3) fire damage.
Swallow. The plant makes one bite attack against a medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the plant, and takes 7 (2d6) acid damage at the start of each of the plant's turns. The plant can only have one target swallowed at a time.
If the plant takes 15 damage or more on a single turn from a creature inside it, the plant must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the plant. If the plant dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
Regeneration. The combustion plant regains 5 hit points at the start of each of its turns so long as it has at least 1 hit point remaining and the sun is out. This healing increases to 8 points if the plant currently has a creature swallowed.
Light Pulse (Recharge 5-6). At the beginning of another creature's turn, the combustion plant can spark the fluid inside of itself, causing it to pulse rapidly. Each creature within 15 feet of the plant that can see it must succeed on a DC 13 Constitution saving throw or be blinded until the end of the plant's next turn.
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