Large Undead, Chaotic Evil
Armor Class 17 natural armor
Hit Points 148 (14d12 + 60)
Speed 25 ft.
STR
22 (+6)
DEX
8 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +11, WIS +6
Skills Insight +11, Intimidation +8, Perception +11
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Lightning, Psychic
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Poisoned, Prone
Senses Blindsight (60 ft.), Passive Perception 12
Languages Common, Undercommon
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the amalgamation fails a saving throw, it can choose to succeed instead.

Immutable Form. The amalgamation is immune to any spell or effect that would alter its form.

Necrotic Absorption. Whenever the amalgamation is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Magic Resistance. The amalgamation has advantage on saving throws against spells and other magical effects.

Fear Frenzy. The amalgamation enjoys the sense of fear it can inflict causing it to go into a frenzy. It has advantage on attack rolls against frightened creatures.

Actions

Multiattack. The amalgamation makes three grotesque limb attacks, each of which it can replace with one use of Mind Breaking Whispers.

Grotesque Limb. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained.

SlamMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Mind-breaking Whispers. The amalgamation reaches into the depths of a creatures consciousness and utters a terrible truth/ great fear within the mind of one creature within 120 feet of it. That creature must succeed on a DC 15 Intelligence saving throw. On a failure, it takes 18 (5d6) psychic damage and becomes stunned until the start of its next turn.

Legendary Actions

The amalgamation can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The amalgamation regains spent legendary actions at the start of its turn.

Psychic Drain (Costs 2 Actions). One creature stunned by the amalgamation takes 10 (3d6) necrotic damage, and the amalgamation regains hit points equal to the damage the creature takes. 

A Hundred Anguished Voices. Creatures of your choice within 30 feet of you that can hear you must succeed on a (DC 17) Wisdom saving throw or become frightened of you until the end of your next turn. 

SlamMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Monster Tags: undead

Exhesic

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