Small Construct, Any Good Alignment
Armor Class 13 (natural armor)
Hit Points 15 (4d6 + 1)
Speed 25 ft.
STR
4 (-3)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
17 (+3)
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common , Uses the languages of its creator
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Telepathic Bond. While the Awakened is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Colourblind. They can’t discern color in darkness, only shades of gray.

Filled With Stuffing. You are resistant to bludgeoning damage from non-magical sources and vulnerable to fire damage. Additionally, you fall at a rate of only 60 feet per round, take no falling damage and can land on your feet. Even though you are constructed you are a living creature. You do not eat or breathe. You are immune to poison. You do not sleep, cannot be put to sleep magically, and may fill rests with light activity.

Antimagic Susceptibility. You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Mendable. When the mending spell is cast on you and you have 0 hit points you become stable. Alternatively, as part of the casting of mending the caster may expand any number of spell slots(minimum 1) causing you to regain a number of hit points equal to 1d8 + their spellcasting ability modifier. When you do this using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Inconspicuous. While motionless you appear as a normal stuffed animal.

Actions

Fluffy Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage, and the target must succeed on a DC 10 Constitution saving throw or be charmed for 1 minute. If the saving throw fails by 5 or more, the target is instead charmed for 5 (1d10) minutes.

KyanRatty

Comments

Posts Quoted:
Reply
Clear All Quotes