All Returns to the Earth- When 2 or more Azure Wretches are downed within 5 feet of each other they have a 10% chance to have the azure ore inside of them call to itself, this produces a deep pinging sound, much like the sound of a climbing spike falling down a tunnel, the 2 or more fuse together and become a Azure Behemoth with 30hp x the number of corpses consumed by this process
Action NameClaw Action Melee Attack. Melee Weapon Attack: +4 to hit, reach # 5ft., # target. Hit: 1d8+4
Action Ranged Attack. Azure Vomit: +3 to hit, range 10/20ft., # target. Hit: 1D10+4
Enter the description for how bonus actions work for your monster here.
Azure Burst- 3/day when the Wretch is damaged it can increase its movement speed by 10 ft until the end of its next turn as the Azure ore breaks in a mist that seems to seem into the Wretches Open wounds
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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