Medium Or Small Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Poison of Lethargy. Each of the Crypt Bandit's crossbow attacks have a chance of delivering a poison that slows down its target. Targets must pass a DC 10 CON saving throw or else their movement speed is halved and they may only take an attack action or a move action, they may not do both. Effects last for 1d6 minutes.

 Only Master is Coin. These bandits are only as loyal as their next paycheck.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Hand Crossbow. Ranged Attack. +3 to hit. 1d4+1 piercing dmg. Plus DC 10 CON save versus poison. 

Reactions

Psychic Block. Add +2 to AC for one attack. Usable 1 time per short rest.

Description

These thugs have had minor training in psionics by their current ring leader. They rely on their poisons to cripple their opponents. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

HansEuler

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