Medium Humanoid (Half-Elf), Chaotic Evil
Armor Class 17 Natural Armour
Hit Points 34 (20d8 - 60)
Speed 35 ft.
STR
9 (-1)
DEX
25 (+7)
CON
6 (-2)
INT
16 (+3)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws DEX +9
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Slashing, Thunder
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Passive Perception 12
Languages Elven, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name: Evasion

When Arabelle is subjected to an effect that requires a Dexterity saving throw, Arabelle takes no damage on a success, and half on failure

 

Seeker of Darkness: When Arabelle does damage, increase moving speed by 10ft and roll an extra 1d4 for their next attack roll

Actions

Action Name. Plasma Launcher

Action Ranged Attack. +5 to hit, range 150/6000ft, one target, Hit: deals 9 (3d4 +3) force damage

Action Melee Attack. +5 to hit, 5 ft. Hit: 3d8 bludgeoning damage

Bonus Actions

Prematural reflexes: Arabelle can take the dash, disengage, or dodge action as a bonus action

Reactions

Solidify: Adds 4 to it's AC against physical attacks

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Holding a gun of immense size, Arabelle has a deep rooted hatred for humanity. She is the most skilled soldier and at the same time the most unstable killer.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

WeenPeenus

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