Special Trait Name: Evasion
When Arabelle is subjected to an effect that requires a Dexterity saving throw, Arabelle takes no damage on a success, and half on failure
Seeker of Darkness: When Arabelle does damage, increase moving speed by 10ft and roll an extra 1d4 for their next attack roll
Action Name. Plasma Launcher
Action Ranged Attack. +5 to hit, range 150/6000ft, one target, Hit: deals 9 (3d4 +3) force damage
Action Melee Attack. +5 to hit, 5 ft. Hit: 3d8 bludgeoning damage
Prematural reflexes: Arabelle can take the dash, disengage, or dodge action as a bonus action
Solidify: Adds 4 to it's AC against physical attacks
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Holding a gun of immense size, Arabelle has a deep rooted hatred for humanity. She is the most skilled soldier and at the same time the most unstable killer.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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