Medium Undead, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 69 (12d8 + 20)
Speed 0 ft., Fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Infernal, Primordial The languages it knew in life
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Frightful Pressence. When a creature that is hostile/neutral to the Cairn Wraith sees it and is within 40ft of it, it must succeed a DC 13 Wisdom Save. On a Failed roll, the creature suffers the Fear Condition. The creature may make new rolls at the start of each of their turns until they've succeeded. Once succeeded, you are immune to this effect for the next 24 hours.

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 

Spectral Scythe. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 21 (2d10+4) necrotic damage.

Habitat: Underdark

Drakath1023

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