Tiny Aberration, Unaligned
Armor Class 17
Hit Points 10 (4d4)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
5 (-3)
DEX
20 (+5)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +7, INT +3
Skills Stealth +8
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Poisoned
Senses Blindsight 30 ft., Darkvision 120, Passive Perception 11
Languages Telepathy 10 ft. --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Flyby. The Lamprey doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Made of Voidstuff. The Lamprey's otherworldly constitution is such that it cannot be detected by any spell or effect.

Innate Spellcasting (Psionics). The Abyssal Lamprey's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: detect thoughtsinvisibility

Actions

Bite. Melee Weapon Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 8 (1d4+5) slashing damage plus 7 (3d4) psychic damage. The Abyssal lamprey heals for the psychic damage inflicted. 

Synaptic Overload (Recharge 4-6); the Abyssal Lamprey reaches into the mind of one creature it can see within 30 ft and attempt to interfere with its neural processes. the creature must succeed on a DC 15 intelligence save or take 14 (4d6) psychic damage, taking half as much on a success. A creature that fails its save by 5 or much is additionally stunned until the end of its next turn.   

Bonus Actions

 

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

 

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2022 11:11:09 AM
11
2
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Coming Soon

Monster Tags: Misc Creature

Habitat: Underdark

King_nothing_

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