Special Trait Name. Enter the description for your special trait.
Spellcasting. The Azareth is a 4th level spellcaster. Its spellcasting ability is [ability score] (spell save DC 6, +7 to hit with spell attacks). The Azareth has the following Bard spells prepared: Blade Ward, Minor Illusion, Cloud of Daggers, Hold Person
Cantrips (at will): Blade Ward, Minor Illusion
1st level: Cure Wounds
2nd Level: Cloud of Daggers, Hold Person
Longstrike. The Azareth swings a longsword at its opponents and can hit up to 2 targets that are within 5ft of it. The attack deals 4 (1d20 + 1) Slashing damage
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 2 target. Hit: 4 (1d20 + 1) Slashing damage.
Breath Weapon. The Azareth has mastered his breath weapon so he can use it once every other turn. He ejects a 30ft cone of golden fire from his mouth that reaches a maximum diameter of 10ft wide. The attack deals6 (1d20 + 5) fire damage if the number rolled is 10 or above.
Action Ranged Attack. Ranged Weapon Attack: +2 to hit, range 30 ft., ♾ target. Hit: 6 (1d20 + 5) fire damage.
Enter the description for how bonus actions work for your monster here.
Quick Thinking. If the Azareth loses 10+ Hp in one turn he casts Cure Wounds on himself and receives 1 (1d6 + 1) Hp
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Azareth is 15ft tall and very vicious. It attacks anyone and anything that wanders too close to its home.
They may be persuaded to help you or leave you alone but only very rarely
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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