Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Psychic
Condition Immunities Charmed
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Maddened  Whispers. The cultist hears the whispered wisdom of the cosmic void and has immunity to being charmed. The cultist has advantage on saving throws against being frightened.

Spellcasting. The fanatic is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The Enforcer has the following spells prepared:

Cantrips (at will): chill touch, shocking grasp, eldritch blast

1st level (2 slots): armor of Agathys, dissonant whispers

Actions

Multiattack. The fanatic makes two melee attacks.

Flail. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d8 + 2) bludgeoning damage.

Description

The Cultists of the Great Old One hear the whispered wisdoms of the cosmic void and have offered themselves in service to the voices they hear.  Knowing the vast scales of the cosmic horrors beyond their realm the cultists seek knowledge in dark places.  Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. 

The Enforcers are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in furthering the designs of the Great Old Ones above all else.

Monster Tags: NPC

Habitat: Urban

Diabolous_Darkdoom

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