Armor Class
12
Hit Points
40
(8d8 + 4)
Speed
30 ft.
STR
14
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
12
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +4
Skills
Deception +2, Persuasion +2
Damage Resistances
Acid
Condition Immunities
Charmed
Senses
Passive Perception 10
Languages
Common, Dwarvish, Gnomish, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multiattack. The captain makes 2 melee attacks
War Pick. Melee Weapon Attack: +3 to hit, reach 5ft., 1target. Hit: 5(1d8 + 2) piercing damage.
Bonus Actions
Dodge. As a bonus action you can take the Dodge action, you will focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated
Description
A retired dwarven jailor. He supports the Orange Dragons and secretly helps smuggle political refugees out of the city.
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