Huge Undead, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 292 (25d12 + 130)
Speed 40 ft., Climb 30 ft., Fly 80 ft.
STR
25 (+7)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws DEX +6, CON +13, WIS +8, CHA +12
Skills Perception +14, Performance +14, Stealth +5
Damage Resistances Necrotic
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Borghese fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Borghese can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of Borghese's choice that is within 120 feet of him, and aware of it, must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borghese's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). Borghese exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Borghese can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Borghese regains spent legendary actions at the start of its turn.

Detect. Borghese makes a Wisdom (Perception) check.

Tail Attack. Borghese makes a tail attack.

Wing Attack (Costs 2 Actions). Borghese beats its wings. Each creature within 10 feet of him must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Borghese can then fly up to half its flying speed.

Description

The odor of sulfur and pumice surrounds Borghese, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

Lair and Lair Actions

Borghese’s Lair

Borghese's lair is located in the desert of Vitolorum. He dwells in the set of caverns and peaks of the desert.
He stays mostly at the north part of the Vitolorum island, but he is the master that dominates the whole desert.

With its hoard well protected deep within the lair, Borghese spends as much of its time searching for outside world entruders either to fight and kill, or to entertain with his songs and performances, depending on his mood. For Borghese, the Vitolorum desert is it's playground from which it controls—and the wider world it seeks to control.

Lair Actions

On initiative count 20 (losing initiative ties), Borghese takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

  • Part of the ceiling collapses above one creature that Borghese can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
  • A cloud of sand swirls about in a 20-foot-radius sphere centered on a point Borghese can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point Borghese can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.

Regional Effects

The region Borghese's lair is affected by the Borghese’s magic, which creates one or more of the following effects:

  • Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (−5).
  • Small earthquakes are common within 6 miles of the Borghese’s lair.
  • Water sources within 1 mile of the lair are supernaturally warm.
  • Hidden sinkholes form in and around Borghese’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6× 10 feet into the sinkhole.

If the Borghese dies, these effects fade over the course of 1d10 days.

Habitat: Desert

gbcaldeira

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