Regeneration. The Blight Regains 20 hit points at the start of it's turn if it has at least 1 hit point. If the Blight takes fire damage this trait doesn't function at the start of the Blight's next turn.
Blight Rebirth. The Blight may use its actions to touch a dead creature with less hit dice than it, doing so causes the creature to stand back up with half of its maximum hp. It also counts as a blight and joins the blight mind set. It also has this trait along with a few others.
False Appearance. While the Blight remains motionless, it is indistinguishable from a blighted fungus.
Blighted Aura. A creature that starts its turn within 10 feet of it must succeed on a DC 16 constitution saving throw or become infected with "The Blight".
Multiattack. The Blight makes two claw attacks
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) [slashing] damage plus 4 (1d8) [necrotic] damage.
Grasp. The Blight can force a creature within 20ft of it to make a DC 16 dexterity saving throw, on a failure the creature is grasped by the vines growing out of its back and pulling it next to the Blight. While grasped the creature is grappled, restrained and completely held. The only thing the creature can do is attempt to break out (DC 16 athletics) unless it has something it can do that does not rely on moving.
Blight. When the Blight takes damage, if the attacker is within 20ft of the Blight it can force the creature to make a DC 16 constitution saving throw or become infected by "The Blight".
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