Armor Class
23
scales
Hit Points
490
(28d20 + 252)
Speed
60 ft., it uses its old wings to lift its self off the ground and fly through the sky.
STR
30
(+10)
DEX
20
(+5)
CON
29
(+9)
INT
20
(+5)
WIS
23
(+6)
CHA
23
(+6)
Saving Throws
STR +16
Damage Immunities
Fire
Condition Immunities
Poisoned
Senses
Darkvision 60ft , Passive Perception 26
Languages
Draconic
Challenge
19 (22,000 XP)
Proficiency Bonus
+6
Traits
- Fire Ball cast at 7th level after eating 10 coals
- Grill Fire - 5d6 fire damage
- Makes a arena of fire around the castle ruins
- Cyclone of fire that does 6d12 fire damage in a 30 foot cone that if anyone moves out of needs to a dex save of 24
Actions
- Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: (2d10 + 10) piercing damage plus (4d6)fire damage.
- Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: (2d6 + 10) slashing damage.
- Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: (2d8 + 10) bludgeoning damage.
- Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5-6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Enter the description for how bonus actions work for your monster here.
Reactions
Can use tail to wack away the person if they are in melee range and will use their claws
Legendary Actions
-
Detect.The dragon makes a Wisdom (Perception) check.
-
Tail Attack.The dragon makes a tail attack.
-
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Mythic Actions
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An ancient red dragon that has lost his ability to breath powerful fire and instead it has learned to breath a fire ball.
Lair and Lair Actions
after 10 turns in the castle the roof drops 25 coals and the dragon starts with 25 piles of coals that means it has 25 charges of fireball.
Comments