Amphibious. The dragonborn can breathe air and water.
Bolstering Presence. The dragonborn magically emanates life-giving energy within 30 feet of itself. Any ally of the dragonborn that starts its turn there regains 5 (1d10) hit points.
Magic Resistance. The dragonborn has advantage on saving throws against spells and other magical effects.
Spellcasting. The dragonborn is a 16th-level Simic spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The dragonborn has the following wizard spells prepared:
Cantrips (at will): acid splash, light, mending, poison spray, shocking grasp
1st level (4 slots): detect magic, grease, shield
2nd level (3 slots): alter self, darkvision, enlarge/reduce, hold person
3rd level (3 slots): counterspell, dispel magic, haste, protection from energy
4th level (3 slots): confusion, conjure minor elementals, polymorph
5th level (2 slots): cone of cold, creation, hold monster
6th level (1 slot): move earth, wall of ice
7th level (1 slot): prismatic spray
8th level (1 slot): control weather
Acid Claw. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (1d10 + 5) acid damage.
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.
Acid Breath (1/Day). The dragonborn exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 12 (4d6) acid damage on a failed save, or half as much damage on a successful one.
Children of the Dragon (1/Day). The dragonborn magically calls a half-dragon with a challenge ratting equal to 1d8 + 1. The called creature arrives in 1d4 rounds, acting as an ally of the dragonborn and obeying its spoken commands. The monster remains for 1 hour, until the dragonborn dies, or until the dragonborn dismisses it as a bonus action.
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