Medium Or Small Monstrosity, Typically Chaotic Evil
Armor Class 16 Thick Feathers
Hit Points 220 (6d10 + 10)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws DEX +5, CON +4
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Condition Immunities Grappled, Stunned
Senses Tremorsense 30 ft, Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d10 + 1) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

Terrifying Sight. Constitution saving throw DC 14 or Frightened. Make another Constitution saving throw DC 12 or be Petrified. 

 

Bonus Actions

Quick Feet. This monster can dash as a bonus action

 

Description

The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.

Lair and Lair Actions

Stone-touched Venom. The venom on the floors can turn a wounded warrior into stone with a DC 13 Constitution saving throw.

 

Habitat: GrasslandMountain

Cyrus0514_DM

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